![]() ![]() To be a decent archer it shouldn’t matter. It hurts to give up heavy armor, but with enough dexterity The Divine Hunter is on par with the standard Paladin, and brings some nice feats and abilities which make archery easier. Most Paladins are melee characters, but the Divine Hunter takes a step back to use ranged weapons. Oaths: Chastity, Corruption, Loyalty, Savagery, VengeanceĬompatible Archetypes: Hospitaler, Undead Scourge, Warrior of the Holy Light Divine Hunter The list of abilities is respectable, and the ability to addĮnergy resistance adds some nice defensive versatility to the Paladin. In the party to handle conditions which you could cover with Mercy.īetter for weapons, but this is miles better than the Sacred Shield archety’esĭivine Bond. You give up Mercy for this, so ensure that you have a capable healer The area is small, all of the effects are situational, and the duration is Shared Defense (Su): The bonuses are small, The change to Divine Bond is perhaps the biggest part of the archetype. Shared defense removes the Paladin’s ability to remove negative status effects, but provides a few immunities to your allies for a few rounds. The Divine Defender is a small change to the Paladin, and very slightly shifts the Paladin from a “kill them now, fix us later” policy to a “get through the fight in one piece” policy. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. Paladin archetypes completely ignore the Paladin’s skill list, but provide some interesting options to emphasize the Paladin’s combat and healing abilities. Once you use this feature, you can't use it again until you finish a long rest.The Paladin is generally a defender or striker with the ability to be a face and a healer if the need arises. If you fail a saving throw, you can use your reaction to succeed instead.Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.You are blessed with otherworldly comeliness, gaining advantage on all Charisma checks.As a bonus action, you gain the following benefits for 10 minutes. Starting at 20th level, you can now empower yourself with the legends - whether true or exaggerated - told of your great deeds. If the attack misses, you can make one weapon attack against the attacker as part of this reaction. The bonus equals your Charisma modifier (minimum of +1). ![]() When a creature you can see hits you with an attack roll, you can use your reaction to gain a bonus to AC against that attack, potentially causing it to miss you. Glorious DefenseĪt 15th level, your blessed glory on the battlefield can misdirect an attack. ![]() Once you use this feature you can't use it again until the start of your next turn. The creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of you until the start of your next turn.The creature gains temporary hit points equal to 1d6 + your Charisma modifier (minimum of 1 temporary hit point).All the chosen creatures are affected by one of the following effects of your choice. Whenever you score a critical hit or reduce a creature to 0 hit points, you can choose one or more creatures that you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). As a bonus action, you gain advantage on all Strength (Athletics) and Dexterity (Acrobatics) checks for the next 10 minutes.Īt 7th level, your actions on the battlefield can supernaturally bolster your allies and demoralize your enemies. Peerless Athlete You can use your Channel Divinity to augment your athleticism with divine favor.Legendary Strike You can use your Channel Divinity as a bonus action to guide your attacks: for 1 minute, your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.When you take this oath at 3rd level, you gain the following two Channel Divinity options. You gain oath spells at the paladin levels listed. Hone the Body Like raw stone, your body must be worked so its potential can be realized. The tenets of the Oath of Heroism reflect a paladin's commitment to fulfilling their calling as a hero worthy of legend.Īctions Over Words Strive to be known by deeds, not words.Ĭhallenges Are But Tests Every hardship serves to challenge your abilities and harden your resolve.Įmbrace Destiny You didn't choose this path, but it's yours to walk. Source: Unearthed Arcana 62 - Bard and Paladin Tenets of Heroism ![]()
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